Sometimes it's just about kindness, but sometimes you need to negotiate and persuade. You'll also need to save position very often, because if you do not talk to some people properly, they won't help you, and the world is lost. Other people are also important since there will be enemies and friends. There are some things that you'll never think of trying which are needed to finish the game, but mostly you follow your investigation. Although you have map in the town, walking still takes time. Bad part is that you'll have to walk, especially during first day when you meet people and get familiar with town and forest. Oddly, that's probably the best part, because the storyline is really great and the more you explore, deeper and scarier it becomes. Basically you wander around talking to people and picking up objects, which will disappear from your inventory if they are no longer needed in the game. With each one of them you'll get closer to the truth, avoiding death and forming friendships. But soon you'll find things to be very strange at Illsmouth, and at the end you'll fight a battle to save the world. As a young Parker you have to prepare yourself for the comet. He arrives in Illsmouth 3 days before passage of the comet. Parker becomes interested in Boleskine's sketches and decides to write a story about Boleskine's work and to take pictures of the comet. Whatever he found drove him to complete madness - he was proclaimed a lunatic and died in hospital shortly afterwards.ħ6 years later, a young British journalist named John T. Lord Boleskine was researching the passage of Halley's comet in the small town of Illsmouth, USA, where the comet could best be seen, hoping to prove his theories about a secret place that was influenced by close convergence of stars to the Earth.
0 Comments
Leave a Reply. |